The Apocalypse Project|
Chris Peters, without whom I would have no computer to waste my time building missions for DOOM!, and whose advice was of great help. Also, for helping find the bugs (see below).|
id Software, of course, and the makers of DEU, BSP, DMGRAPH, and REJECT.
New level from scratch|
DEU 5.21, DEU 5.21gcc, BSP 1.1x, REJECT, DMGRAPH|
Centipedes, spiders, mosquitoes, chiggers, and ticks.|
But seriously: One HOM in mission 1 Two HOM's in mission 2 It is possible to trap yourself in mission 3
Many, many bad wall textures in mission 4, due to oversized sectors. However, most of these are concealed by the fact that you can't reach the walls. They are surrounded by a river of lava, and to keep people from killing themselves in long, treacherous falls into the lava, I have inserted several impassable lines (conveniently, these lines also conceal 99% of the bad walls). There are still bad walls (I believe the effect has been dubbed the "veil" effect), and only one or two HOM's. Overall, I do not think it affects play much. But, if you are one of those types who can't stand HOM's or bad walls, then I advise not playing this wad.
One HOM in mission 5, plus a door that takes a few tries to open.
One HOM in mission 8
|Overall pretty good.||x|
|Yuk. Overall pretty bad. I haven't played through the whole thing. Got annoyed on E1m9 after a string of annoying things along the way and decided to stop. If u like exploring long, open, underdetailed areas then go ahead and have a blast. If on the other hand you want to play something half-decent, stay clear of this one. 1 Star. --- Starburst||x|
|Hmmm... Tipical 1994 levels, but in this occasion not very enjoyable and without interest. If you aren't an oldschool maps fanatic, avoid them. Meh.||x|
|Most of this episode replacement sucks. Go straight to the secret level. It's a hellish level that uses outsized scale and dramatic differences in height to create a huge underground cavern of fire. The central feature of the level is an extraordinarily long, winding staircase running from one side of the level to the other. Just to get up it takes a minute. At some points in the level you'll be on a narrow ledge and be able to stare out for what looks like kilometres of distance. Excellent geography. ||x|
|The first WAD I played... ever. It has a special place in my heart. It may be simple, but it is still fairly good - it has a developing storyline, dark and creepy atmosphere (one of the few WADs that actually freak me out), and is reasonably challenging. Playing it brings back lots of fond memories... - 5/5 (D!)||x|
|Very old school—sparse details, monotone texturing, and one real buggy level! Even still this WAD has two very good things going for it—A specific story backed up by a natural progression of levels, and great use of scale and layout. E1M9 is the best level, but the other levels show nice ingenious touches as well—I liked the torture chamber and the incinerators. Play with Gzdoom + lights.pk3--the lighting adds wonderful atmosphere that makes this wad replacement all the more enjoyable.||x|
|Don't get fixated about E1M9 - it may be a bit weird, but the other levels are good. E1M5 particularly is very creepy and interesting. It's a truly oldschool WAD. 5/5||x|