| Title: |
POSSIBLE.WAD |
| Filename: |
levels/doom2/deathmatch/p-r/possible.zip |
| Size: |
34 KB
|
| Date: |
04/01/96 |
| Author: |
Iikka "Fingers" Ker„nen |
| E-mail: |
niilo.keranen@pp.inet.fi |
| Description: |
This is an experimental deathmatch WAD that has some unusual tricks in level architecture. For example, there's "multiple floors" and a "bullet-proof" window. However, this is not _absolutely_ best DEATHMATCH LEVEL I have made... The level works a bit slowly on slower machines (like 486dx2/50 or worse) because of its complexity.
(But of course, there's thousands of wads that are worse than anything I have made...) |
| Credits: |
All the normal targets like iD and like. Plus some to Adelusion for giving me the idea of the floating floors. |
| Base: |
New level from scratch |
| Build time: |
Around 4 hours including testing |
| Editor(s) used: |
Waded 1.83b, BSP 1.3x |
| Bugs: |
Nope. I don't make them, should I? |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View possible.txt
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