| Title: |
final thoughts |
| Filename: |
levels/doom2/deathmatch/d-f/finalt.zip |
| Size: |
475 KB
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| Date: |
04/08/96 |
| Author: |
shawn "spam" hamm |
| E-mail: |
spam@bu.edu |
| Description: |
well, the 1st level is one i started on way back in august, but had a block. then school started. well, ive been working on it alot lately and here it is... its come along way. a note about the second map. the layout isnt too imaginative (its a star), but the catch is that it was design to have a high number of respawn telefrags (respawn on top of someone) as of yet i have had minimum playtesting on this map. |
| Credits: |
id software (duh!! of course) the creators of the numerous editors i used, apogee/3d realms software, and the following people from #deathmatch for their input/testing: dweller, argent, stoney, stoney's opponent(s), strag, strag's opponent, yyzden, madman, deth and scaryname thanx to the following two people from the buffalo doomserver bbs: nemesis and the natural (1st playtesters) |
| Base: |
new levels from scratch |
| Build time: |
who the fuck knows |
| Editor(s) used: |
doomcad 5.1 (when i started), windeu32 5.24, deth 3.0, deth 3.87, bsp1.1w, nwt, wintex 4.1, wintex 4.2, warmdos 1.6 sound forge xp 3.0, midi2mus |
| Bugs: |
none that i know of... lemme know if ya catch one so i can patch it |
| Rating: |
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Supported mirrors:
Unsupported mirrors:
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View finalt.txt
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