| Title: |
"Death by Cyberdemon" |
| Filename: |
levels/doom2/deathmatch/d-f/dthcyber.zip |
| Size: |
36 KB
|
| Date: |
04/10/96 |
| Author: |
Warren Marshall |
| E-mail: |
dealerpro@msn.com |
| Description: |
1 level death match wad. There is one monster, a Cyberdemon, perched up in the middle of the level guarding the BFG. The level is structured in such a way that he can get you from almost anywhere, so he sort of acts like an equalizer for inexperienced players!
The level has excellent lighting, 99.9% perfect texture alignment and contains some of my best architecture to date. The teleports were inspired by the Quake preview, as was the staircase beside the lava pool.
- NO keys. - NO doors. - NO puzzles.
Just complete and total carnage! |
| Credits: |
iD for DOOM2. Ben Morris for DCK. Mike Reed for the inspiration to finish this thing. |
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
DCK v3.x by Ben Morris RMB v2.1 by Jens Hykkelbjerg |
| Bugs: |
SMALL glitch on the upper level beside the left piller overlooking the the Cyberdemon's perch ... as far as I know, that's it! |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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View dthcyber.txt
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