| Title: |
21HEX_PN.WAD |
| Filename: |
levels/doom/0-9/21hex_pn.zip |
| Size: |
58 KB
|
| Date: |
07/18/94 |
| Author: |
Peter Naus |
| E-mail: |
petern@hparc0.aus.hp.com |
| Description: |
You look down a short corridor to a door. You fire a round - the air thickens with roars, hisses, and groans. What the HELL have you gotten into? As you hack your way through, you see shattered gardens, dimly-lit halls with sleeping chambers, a well... Good thing there's no pink munchers! This isn't the best level possible with the base I started mooching around with, but it *is* pretty interesting! It's possible to get through on UV if you think about it! |
| Credits: |
Brendon Wyber and Raphael Quinet for DEU My wife for putting up with 3 am sessions My boss for believing those excuses for the bleary eyed look every morning; And id. Of course. |
| Base: |
New levels from scratch |
| Build time: |
About 15 hours total |
| Editor(s) used: |
DEU 5.0, 5.01 , 5.1, and 5.2; DOOMED 1.0, BSP 1.0 |
| Bugs: |
|
| Rating: |
     (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Well some attempt has been made in places with the lighting but at the end of the day the layout of the level is poor, the architecture is crap and keys are hidden in secret areas (although they are faily easy to spot) | x | | What he said, but gave it a 2. :) | x | | Not very challenging, discovering secrets required to finish level, HOM, tutti-frutti, lots of misalignments, bad texturing, possible to break sequence if monsters open doors (possibly breaking the level). Some of the dark, claustrophobic hallways were a bit tense, some lighting effects, but overall not recommended. 1/5 -VV | x | | Crap and duplicate of id=390. - N_A | x |
View 21hex_pn.txt
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