| Title: |
Bad Craziness p.1: Guts |
| Filename: |
levels/doom2/a-c/bc_guts.zip |
| Size: |
37 KB
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| Date: |
04/22/96 |
| Author: |
TM. |
| E-mail: |
tm@iprolink.co.nz |
| Description: |
When the pilot leaned back and told |
| Credits: |
James Knight, a true king, for the |
| Base: |
New level from scratch. |
| Build time: |
4 days, listening to John Cale's |
| Editor(s) used: |
Demon 1.0b2, MacZenNode 1.0b1 |
| Bugs: |
The editor is a *Mac* editor and is |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Interesting idea for a wad. It's modest, but entertaining. | x | | Have you ever wondered what it would be like if Doom was a slime-filled maze, where some of the slime hurts but most of it doesn't? Where the corridors are plainly textured, and are always of a certain width, with right-angled bends? With one or two larger rooms that are straight from 1994? With barely a handful of Doom II things? This level has no craziness, but it is bad, but in a boring way. As far as I know there was never a part II. | x |
View bc_guts.txt
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