| Title: |
paradox.zip |
| Filename: |
levels/doom2/p-r/paradox.zip |
| Size: |
39 KB
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| Date: |
04/23/96 |
| Author: |
- Darryl Ashton |
| E-mail: |
100762.1701@compuserve.com |
| Description: |
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| Credits: |
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| Base: |
- New level from scratch. Good though, 'init? |
| Build time: |
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| Editor(s) used: |
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| Bugs: |
- That drop after the little chasm has a naff wall texture, and maybe the lifts as well. A few doors are supposed to be secret, but I've left them out because I couldn't be bothered - er, because it's easier for you to get the best places to hide. No HOM, at least!!! |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| cool map | x | | This map has almost everything a good map shouldn't have. Avoid this! 0.5/5 -Milian | x | | Terrible; basically a 1994 level but from 1996. It's worse than Echobelly, just a lot of low square rooms, with no thought or effort put into the textures or monster placement. It's the kind of level where there's a secret room just behind the start location - a cliche that goes back to the second user-made Doom level ever. You pick up a megasphere, and then you teleport right next to a second megasphere. Bottom cleavage. | x | | The textures is not cool placed. It starts with a cyberdemon, archviles and revenants to impossible. It's long so i give you 3/5 stars -Arthur. | x | | ^ The fact that it's long is part of what makes this map annoying though. It has all kinds of very obvious mistakes: inescapable slime/lava pits, areas you can easily get trapped in, terrible ammo distribution, texturing, monster placement, etc. Lucky to get a 1/5 | x |
View paradox.txt
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