| Title: |
The Lost City (lostcit.zip) |
| Filename: |
levels/doom2/j-l/lostcit.zip |
| Size: |
731 KB
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| Date: |
04/24/96 |
| Author: |
W. Davis Thornton |
| E-mail: |
zpc25@ttacs.ttu.edu |
| Description: |
This release is like a mini game with its own storyline. A journal is included that should be read before playing. It explains your mission's goals (which isn't to just exit!) and history. |
| Credits: |
Beta testers Mad Murf and Steve |
| Base: |
New level from scratch |
| Build time: |
a very long time |
| Editor(s) used: |
|
| Bugs: |
None |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The "Raiders of the Lost Ark" music just underlines how boring the gameplay is. It's like one of those dumb movies like _20 Million Miles to Earth_ in which they focuses so much on the FX that they forgot about the story | x | | Not bad at all. Looks good and is fun to play, though pretty easy on UV. | x | | This is an elaborate level dated February 1996, with a backstory. As far as I can tell there's no way to exit the start area without jumping(!). Beyond that it's a typical Inca castle map, square, with a Heretic flava. Gameplay involves killing about 60 mostly imps, then you kill some cyberdemons with a BFG and invulnerability. Readme mentions another lostcity.wad by a man called Rob Fowler; it's not id=14276, so there must be another level out there somewhere. | x |
View lostcit.txt
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