| Title: |
Classic |
| Filename: |
levels/doom/a-c/classic.zip |
| Size: |
55 KB
|
| Date: |
04/28/96 |
| Author: |
Dave Johnson |
| E-mail: |
ETPT@ix.netcom.com |
| Description: |
Conventional DOOM wad designed around 3 key solution. Pretty straight forward. Really designed with cooperative play in mind but is a challenge for single player. All skill levels playable. |
| Credits: |
Id Software and Ben Morris for DCK3.3 REGISTERED!!! |
| Base: |
Created from scratch based on Map 2 |
| Build time: |
Didn't keep track--a few hours (DCK is fast !!!) |
| Editor(s) used: |
DCK3.3 (If you haven't tried it, you should!) |
| Bugs: |
None. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Bad: A few ugly texture misalignments; A couple of unmarked key doors; Some dull-looking areas; Too much ammo after a while; Pretty linear. Good: Decent challenge, at points; Plenty of action; Many windows for fighting between rooms. Overall: Fair enough, but not exceptional in any regards. 2/5 -VV | x | | This is the Doom I version of id=5684. It's an entertaining old level from April 1996, in a retro style; the Doom II version is almost exactly the same, but with a super shotgun. The layout is a borgasmord, a castle dungeon outdoors techbase maze (surprisingly there is no "hell" section). It's nothing nothing spectacular, and it's not very hard, but it moves quickly. You can only get 4/5 secrets (the fifth is a mistake). | x |
View classic.txt
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