| Title: |
Q-ZONE TeamDM Arena |
| Filename: |
levels/doom2/deathmatch/p-r/q-zone.zip |
| Size: |
208 KB
|
| Date: |
05/22/96 |
| Author: |
G-money (CyberPlay BBS) aka Static (SJ Dwango/H2H) |
| E-mail: |
mmll@ix.netcom.com |
| Description: |
4 player team deathmatch level with a lasertag concept (Q-zar, UltraZone). See *Rules* below. |
| Credits: |
Red Baron, Archvile, and Killjoy for beta testing and moral support.. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DCK 3.1 - Ben Morris ZenNode 0.98a - Marc Rousseau Wintex 4.2 - Olivier Montanuy |
| Bugs: |
One of the arena windows becomes opaque when viewed from a certain angle. However, it is only a minor bug and does not affect the gameplay or speed. If you know the solution, I would be grateful to hear from you :) I tried forEver, but still could not find a way to squash it. Ah well. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Played this years ago, and it's just as neat as I remember it. It demonstrated some interesting concepts from the time, and still has such an amazing atmosphere. It really felt like you were playing lasertag! -EarthQuake ***** | x |
View q-zone.txt
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