This is my attempt at bring an old Dungeons & Dragons story of mine to life. The setting is the City of Octavia, capital city of a medieval world (what a shock). An underground labrinth is located beneath the palace grounds and functions as a kind of underground gladiator arena. It's called The Challenge.|
In the D&D story, there were two entrances, one to admit each combatant, but only one could legally leave. The winner received all manner of wealth, plus the right to live in the palace as a guest, awaiting the next challenger (yeah, I had the first deathmatches, so there).
The story for Heretic has been modified as follows: The challenge arena was in use by two rival wizards, who somehow managed to open a rift to Hell in the process of killing each other. Nobody knows how they did it, so nobody knows how to send them all back. Therefore, as you may have guessed, it's up to you to go in and clean up the mess.
As you descend the stairs to the depths, you immediately feel the force of the evil below you pushing you back up and out. It takes all your strength just to make it down the stairs.
As you burst out of the staircase into the lower hallways you remember what the King's advisor told you... "parts of the Challenge were intentionally to fight against the you, and the creatures that inhabit it now have been there long enough to understand that."
Since I only got to work on it for a couple hours at a time... about 6 months!|
None Known, though I discovered that if you move the puff pods a LONG way from where they began, the engine freaks out when you blow them up.|
|Plenty of boring maze like corridors. No distinguishable features in the level, so I can't tell where I'm going or how to retrace my steps.||x|
|I wish to mind all mapmakers that secrets are bonus zones that add benefits to players who are able to find them, not an obligatory passage to advance in a level. I had to RAVMAP to find that the yellow key was only attainable only by finding a non-evident door that looked more like a secret than anything else. Keyed doors are unmarked too. Only positive thing about the level is its pretty good balance on ammo. 1/5. ~Naan||x|