| Title: |
greco21a |
| Filename: |
levels/doom/g-i/greco21a.zip |
| Size: |
40 KB
|
| Date: |
07/25/94 |
| Author: |
Thomas E. Davis |
| E-mail: |
tdavis@garnet.acns.fsu.edu |
| Description: |
[the story so far...]:
You were just beamed down from the mother ship to investigate the |
| Credits: |
|
| Base: |
New level from scratch. |
| Build time: |
|
| Editor(s) used: |
DOOMCAD, DMGRAPH, and BSP. |
| Bugs: |
None. |
| Rating: |
    (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| The level starts off with a grid of small square rooms, and then you explore a maze. After that, you explore a *dark* maze, with lost souls. The level is about as entertaining as exploring a dark maze with lost souls in it, i.e. it is not entertaining. There's a second half set in a techbase/spaceship, but there isn't enough money in the world to make me want to play that far. | x | | Considering this wad was made in 94 i feel that this is not all that bad really. The mazes are not so complex that you get lost in them easily and other than unmarked doors getting in the way of the gameplay flow, the rooms are nicely made and there is a good balance of monsters and ammo. It is rather short however and not without flaws so this gets 2/5 from me | x |
View greco21a.txt
|