| Title: |
genetics.WAD |
| Filename: |
levels/doom/g-i/genetics.zip |
| Size: |
86 KB
|
| Date: |
05/29/96 |
| Author: |
Christopher Roode |
| E-mail: |
Roodester@galactis.com |
| Description: |
I tried to make a level with only humans and actually hard. |
| Credits: |
My brothers for play testing the level. |
| Base: |
New level from scratch |
| Build time: |
Off and on, the month of May 1996 |
| Editor(s) used: |
Edmap 1.23, Edmap 1.40, Dck |
| Bugs: |
None, E-mail me if you find any. |
| Rating: |
    (1 vote)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Standard techbase with a lot of zombiemen and sergeants. Most of the extra health and ammo is hidden in hard-to-find secrets, so watch your step (even though the opposition is light). Some neat things, such as the silly crusher rooms, but most of it is dreadfully boring. 7/8 secrets is the maximum (one secret too slim to register); good luck finding them all without IDDT or automap. Side note: the monsters aren't all human. Skip it. --2/5 | x |
View genetics.txt
|