| Title: |
Hiding to Nothing |
| Filename: |
levels/doom/g-i/hiding.zip |
| Size: |
54 KB
|
| Date: |
07/26/94 |
| Author: |
Stuart Greig |
| E-mail: |
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| Description: |
My second published WAD, much much bigger than the last and far more difficult. |
| Credits: |
My wife, for not actually divorcing me eventhough I spend all my time at the PC. My 6 year old son, for play testing. |
| Base: |
New level from scratch |
| Build time: |
80 hours |
| Editor(s) used: |
DEU v 5.2 (Superb Prog) BSP (Gets rid of see thru walls) |
| Bugs: |
None (I think). |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A solid old-school map featuring a dull start (with gameplay reminiscent of the ending of Doom 2 map 17). However, the theme soon changes and becomes a mix of a wooden/hellish/tech underground base. Gameplay is (for the most part) good -- it's easy but never for one second dull. Progression is very clever and logical. Five good secrets, all marked in *some* (often neat) way. Finding one of them is required to progress, though. Texturing is mostly top-notch. A fun trap or two as well. Recommended. --4/5 | x | | Due to the above comment I played it. Not bad "solid" describes it well but I can't recommend it unless you really love the typical 94 styled level. Coldfusio3/5 | x |
View hiding.txt
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