| Title: |
Honey, I'm home! |
| Filename: |
levels/doom/g-i/honyhome.zip |
| Size: |
100 KB
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| Date: |
06/14/96 |
| Author: |
John Bullock |
| E-mail: |
jbull90558@aol.com |
| Description: |
After a long day at work, it's Miller time. But no, something's wrong with this man's castle! Where's the wife and kids? That smell of roasted flesh isn't dinner cooking!
Have a blast ridding the homestead of monsters in single player mode, invite your poker buddies in for a cooperative mode turkey shoot, or pretend you are Dagwood Bumstead going after Herb for keeping your weed wacker for five years. |
| Credits: |
Every other DOOM add-on program author's work I used. (they all said it was ok!) |
| Base: |
New level from scratch, many learning curve hours |
| Build time: |
|
| Editor(s) used: |
DEU 5.21, BSP 1.1, NWT 1.3 |
| Bugs: |
|
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is an interesting house styled map, but suffers from a few problems. 2/5 - Kilkakon. | x | | This is dated December 1995. It's a garish "my house" level that uses teleports to create a multi-storey layout. The design suffers from the old problem of having lots of tiny pokey little rooms (Doom's scale is bigger than life-size). The basement feels like an outtake from a more conventional level. 62 mostly weak monsters, plus a spider mastermind. Odd structure; the blue key is unnecessary, the main boss is right at the start. | x |
View honyhome.txt
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