There are many brain twisting PWADS on the internet where you get crazy finding your way through, or have to figure out how to kill hundreds of monsters with only six bullets. These three maps are designed to give you a happy slaughter time. There is both enough monsters and ammo, so you can realy beat them up. By the way, my maps are pretty large, so it will take you some time to get through. I tried to make them even larger but the DOOM II engine couldn't handle them anymore. I also replaced most of the SOUNDS by new realistic ones.|
---> You will need DOOM1-2.WAD or DM2CONV.WAD to run MASSACRE, because of the DOOM I textures in MAP01 and MAP02.
The music in MASSACRE.WAD has been optimized for the Roland RAP-10. I you happen to have a Kawai GMega LX synthesizer - like me - you should also use GMEGALX.WAD to patch the music. If you have a SoundBlaster AWE32 or just a regular SoundBlaster you don't need to patch the music.
The music: MAP01: from Terminator 1 MAP02: from Thunder Force 4 (SEGA-game) MAP03: Theme from Aeon Flux
Your commandline could then look like this: doom2 -file doom1-2.wad massacre.wad gmegalx.wad
Be sure to load DOOM1-2.WAD before and GMEGALX.WAD after MASSACRE.WAD.
I hope you enjoy my PWAD.
BIG Thanx to Greg Lewis for the cool status bar.|
New level from scratch|
3 years (!) (1993 - 1996) ok, ok, just call me slow|
DEU 5.0, DEU 5.1, DEU 5.2 GCC, DEU 5.21, WinDEU 5.24, BSPComp 1.0, RMB 2.1, DMGraph 1.1, DMMusic 1.0, DMAud 1.1, DEUTEX 2.7, MIDI2MUS 2.04|
Some minor HOMs in MAP03 (due to too many 2-sided linedefs to look through at one time) A strange invisible platform around the coordinates x = 0xf7586fa6, y = 0xfe52accb (MAP03)|
|old and poorly made, but some wons got to rate it..||x|
|Three crap wads from 1996. Notable for the author's enormous overestimation of his own talents; the new sounds are clashing "Aliens" rubbish, the "happy slaughter time" amounts to a couple of hundred monsters spread over huge square undetailed empty maps, and the MIDI music is dire on any synth. Map01 awful, Map02 and 03 large but mostly empty. Lots of missing Doom 1 textures (presumably the author half-heartedly converted them from Doom 1 maps).||x|