| Title: |
wacky.wad |
| Filename: |
levels/doom2/v-z/wacky.zip |
| Size: |
12 KB
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| Date: |
06/30/96 |
| Author: |
Chad Raeside |
| E-mail: |
raeside@cris.com |
| Description: |
Utilizes all three keys, but it is a quite small level. Conserve your health. All weapons are found within. No big architectual wonders, as I kept 2 the basics. If you play this level with Deathmatch, be sure to add -nomonsters in the command line! |
| Credits: |
The authors of DEEP & IdSoftware of course |
| Base: |
New level from scratch |
| Build time: |
2 many hours & hours & hours & ... |
| Editor(s) used: |
Deep 8.41 (demo) |
| Bugs: |
None YET :-) |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is from June 1996, and it's dire. It pits you against 60 mostly weak monsters in one of those random-looking, randomly-textured dungeon spluges that reeks of mid-1994. It has every weapon, including the BFG, even though the toughest baddy is a single revenant and a cacodemon. Every place where it was possible to misalign a texture, a texture is misaligned. And it's no fun to play. | x | | your crap has blinded me ಠ _ ಠ | x |
View wacky.txt
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