| Title: |
Armadillo |
| Filename: |
levels/doom2/a-c/armadill.zip |
| Size: |
257 KB
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| Date: |
07/13/96 |
| Author: |
Tim and Simon Fawcett |
| E-mail: |
101777.3277@compuserve.com |
| Description: |
A new 5-level mission. These levels are fairly hard on 'Ultra Violence' and are intended for only some of the best players (like ourselves). 'Hurt me Plenty' is for average/above average players and 'Hey, not too rough'is a doddle. |
| Credits: |
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| Base: |
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| Build time: |
Don't ask |
| Editor(s) used: |
DCK2.2 |
| Bugs: |
A mysterious invisible mancubus on level 4 |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| hmmm.. well its not so bad the level dezine is prity good and the musick isint that bad but the problem is a few of the traps in these levels were a little to trechris sligtlee damiging the gameplay but these levels are prity good overall not superer by eny standerds but not totel garbig eather 3/5 -simon cowel | x | | Er, mixed bag here : while level 1 starts quite roughly but plays quite good (3/5), level 2 is fairly easy, even if it looks poor (3.5/5).
Level 3 is just a piece of crap (corridors/monsters/ not even a stair/exit - 0/5).
Level 4 is too short but enjoyable (3.5/5) and level 5 ends the story in a pleasant way even if the design choices are somewhat weird (3/5).
Overall, I take pleasure to play those 5 levels, and think it would be nice to rebuild some of them up to nowadays standards : 3.5/5. | x |
View armadill.txt
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