| Title: |
SPAM20 |
| Filename: |
levels/doom2/s-u/spam20.zip |
| Size: |
909 KB
|
| Date: |
07/18/96 |
| Author: |
Ken Ahrens and Garrett Steele |
| E-mail: |
eahrens@scruznet.com |
| Description: |
SPAM v. 2.0!!! I fixed some problems that I had with the original SPAM, and I added some new stuff. Look below to find out all the changes. |
| Credits: |
ID, for making Doom2. Ben Morris, for making DCK. Oliver Montanuy, for DEUTEX and DEUSF. Greg Lewis, for DEHACKED. PAINT SHOP PRO Garrett Steele for ideas. |
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
DCK, DEUTEX, DEUSF, DEHACKED, PSP |
| Bugs: |
None |
| Rating: |
     (3 votes)
|
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| There's some evil stuff lurking in these archives. | x | | Two levels dated October 1995. There's a dehacked patch, but it just puts "SPAM" into the messages (I liked SPAMMO though). Overall this is a one of those projects where the designers spent more time finding and making zany sound samples than designing the levels; Map01 is mostly just a lot of square maze-like corridors that ends with a maze, Map02 is all maze all the way through. The levels don't have the sheer mania of SKY MAY BE and they're no fun to play. | x | | lol, this sucks | x |
View spam20.txt
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