| Title: |
goaway09.WAD (goaway v0.9) |
| Filename: |
levels/doom2/g-i/goaway09.zip |
| Size: |
81 KB
|
| Date: |
07/26/96 |
| Author: |
Malcolm Sailor |
| E-mail: |
sailorm@muhammad.usask.ca |
| Description: |
Some aliens invaded your town and you want them to goaway! | Large city-like level. over 450 sectors. |\ | / Ton of archviles. | \ | / | \|/ | /|\ | / | \ |/ | \ | |
| Credits: |
Canada, Myself, iD, and the makers of dck. Without it, I would still be trying to close a sector in deu. |
| Base: |
New level from scratch |
| Build time: |
I would guess 35 hours. |
| Editor(s) used: |
Dck 3.4, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. |
| Bugs: |
at the end, something screws up that I guarantee you won't notice if you don't look. |
| Rating: |
    (4 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Holy cramped hallways, Batman! | x | | What's cramped about this? It's just a damned good map by the legendary Malcolm Sailor. A good but fair challenge. 5/5 | x | | cool yea | x |
View goaway09.txt
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