Burg Nideck v1.1|
"Burg Nideck ist im ElsaŠ der Sage wohlbekannt, die HĒhe, wo vorzeiten die Burg der Riesen stand; sie selbst ist nun verfallen, die StĄtte wĀst und leer, und fragst Du nach den Riesen, du findest sie nicht mehr." -- Das Riesenspielzeug, Adelbert von Chamisso|
Castle Nideck ist so large and crudely hewn that it is said to have been built be giants in prehistoric times. And prehistoric it sure is - it's been sitting deep in the mountains for as long as mankind can remember, dark and foreboding. A few months back, activity was reported inside the castle - screams and moans, weird lights and evil laughter. It was discounted as the usual talk, until the day a whole village disappeared and you were sent to investigate...
Note: While this is not on of these Look-how-many-monsters-I-can-throw-at- you WADs, it _is_ very difficult in UltraViolent, especially in Multi- Player games. Try Hurt Me Plenty first, it's the level I designed it for.
New level from scratch|
DEU v5.21, BSP v1.1x|
I Swear It Worked Yesterday|
|I'm sure it would of been an interesting concept for 1994 but today it just comes across as too easy, too underdetailed and just boring to play.||x|
|One of several early levels where you start off outside a big square castle, and then you go in and kill the monsters etc. It's quite good for 1994; no attention paid to theme, textures etc but it's old-fashioned open-plan fun, not too taxing. I like it when the Cacodemons die - I find it erotic. They gasp and lose control as their die. It's like orgasm.||x|