| Title: |
Oasis of Death |
| Filename: |
levels/doom2/m-o/oasis.zip |
| Size: |
845 KB
|
| Date: |
09/07/96 |
| Author: |
Keith Hickman |
| E-mail: |
Khick703@aol.com |
| Description: |
Built for Doom2 v1.9 |
| Credits: |
id for Doom2 Olivier Montanuy for Wintex 4.1 Matt Tagliaferri for DoomCAD 6.1 Jack Vermeulen for DeeP 7.5 node builder Jens Hykkelbjerg for Reject Map Builder Glen Payne(I,Anubus) for the Brick Arch texture. |
| Base: |
New level from scratch |
| Build time: |
Est.60 hrs |
| Editor(s) used: |
DoomCAD 6.1, Deep 7.5 for Nodes,RMB for reject map Wintex 4.1 for additional graphics, |
| Bugs: |
None I can find |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| A decent early level from almost ten years ago. It's large and sprawling, with a docks-type feel, but it's very easy to get lost after the first phase of killing everything out in the open. The author describes the oasis as "a structure in the distance surrounded by water". Unless he is using the word oasis metaphorically, he seems to have confused an oasis with an island. There are lots of dodgy sounds, some dodgy texturing. | x |
View oasis.txt
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