| Title: |
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍË DooMNukeM |
| Filename: |
levels/doom2/deathmatch/d-f/doomnuke.zip |
| Size: |
334 KB
|
| Date: |
09/15/96 |
| Author: |
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÎ Denis Grenader & Phil Leverance |
| E-mail: |
lever@omnifest.uwm.edu |
| Description: |
ÍÍÍÍÍÍÍÍÍÍÍÍÎ Mirrors the first level from DukENukeM3D. Looks º even better than the original. There are many º places with hidden elevators, so push and shoot º places where in DukENukeM3D you can usualy break º or jump up on to. There are lots of funny things º you can do to yourself or the monsters in this º level so mess around with that. You can also break º the glass wherever there is any. |
| Credits: |
ID Software for afcourse making this kick butt º game. ÌÍÍ 3D Realms for making DukENukeM 3D. ÌÍÍ Jack Vermeulen for creating DeeP. ÌÍÍ Leonardo Haddad Loureiro for creating º LView Pro. ÌÍÍ Zink The Dink for creating the ENDOOMER. ÌÍÍ Olivier Montanuy for creating WinTex. ÈÍÍ Mike Reich for coming up with the idea of changing the ammo color. |
| Base: |
ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍË NONE! (This level was made from scratch) |
| Build time: |
|
| Editor(s) used: |
ÍÍÍÍÍÍÍÍÍÎ DeeP V. 8.15 Ì DeeP V. 8.67 Ì WinTex V. 4.2 Ì EndoomeR V. 1.0 Ì LView Pro V. 1.A |
| Bugs: |
ÍÍÍÍÍÍÍÍÍÍÍÍÍÊ None |
| Rating: |
     (2 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Given the limits of the Doom engine, this is remarkably faithful to the original. It even has a cinema screen with a dancing woman. The designer has replaced the bits where you jump with elevators, and some bits are missed out (the ventilation shaft is perfunctory), but it's very clever. There aren't any earthquake-style effects but I hardly missed them. It has a lot of Duke Nukem textures, although there are no Duke Nukem monsters or weapons. | x | | Very faithful version of the most famous DN3D level form '96. Quite impressive. | x |
View doomnuke.txt
|