| Title: |
DEFCON 13 |
| Filename: |
levels/doom2/d-f/defcon13.zip |
| Size: |
52 KB
|
| Date: |
09/27/96 |
| Author: |
James (Jay) Cook |
| E-mail: |
JCOOK2@internet1.net |
| Description: |
A secret military installation in the east has been taken over, and a nuclear bomb has been armed by the demons. UAC has teleported you to the lowest point of the station, with nothing but a pistol (I won't go into the scientific explanation). Fight your way to the surface, where the head of this evil operation awaits. |
| Credits: |
Shane Jenkins, again for playtesting tirelessly. id software for a reason I can't recall. |
| Base: |
New level from scratch. |
| Build time: |
About twenty hours. |
| Editor(s) used: |
Edmap 1.31 , IDBSP, Wintex |
| Bugs: |
It's a big level, so don't be surprised with slow per- formance. |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| It's alright level, but not best level I ever played. | x | | well... the overall dezine is ok besids the fact that its a bit clozed in but won of the main problems with this is thair is not enuf ammo to kill the monsters with and becaus of that it ruins the overall gameplay of this level 2/5 -simon cowel | x | | This is dated August 1996. You fight 203 baddies in a computery techbase with intricate but random details. The ammo balance is tight but not insurmountable, although irritatingly you get the double shotgun just after the major battle. I enjoyed it, though; the close-up combat is tricky and there's a lot of action. Some bugs - you get rockets but no rocket launcher, and there are bafflingly impassable doors (why not make them wall panels?). | x | | Some not-so-good texturing, but the gameplay is good, which is what really matters. | x |
View defcon13.txt
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