| Title: |
Infiltration |
| Filename: |
levels/doom2/g-i/infiltrn.zip |
| Size: |
49 KB
|
| Date: |
10/04/96 |
| Author: |
Pete Kolts (Psyborg) |
| E-mail: |
Psyborg@mhv.net |
| Description: |
Infiltrate a base and set the self-destruct! |
| Credits: |
The People at ID Software |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
Edmap, DCK, WARMDOS |
| Bugs: |
The door to the second bridge has a node-tree fault that I couldn't get rid of. :) |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| some prity good stuf | x | | This is a fun techbase level, a bit behind the curve for 1996. It doesn't stand out from a hundred others from the period - in fact it feels like a good level from 1994/95 - but it flows well and there's a steady stream of fighting. There's a nice Star Wars homage. Against it, the dark underground maze looks like something that a one-year-old child made with MacPaint - you know the kid I'm walking about - and it's not very hard. But I liked it. | x |
View infiltrn.txt
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