| Title: |
Demon Headquarters |
| Filename: |
levels/doom2/d-f/demonhq.zip |
| Size: |
190 KB
|
| Date: |
10/04/96 |
| Author: |
William Lawson |
| E-mail: |
nfn02231@naples.net |
| Description: |
A very large and complex level. Find out where Demons live, work, and play |
| Credits: |
Geoff Allan(Maker of DOOMED), id and Microsoft for making the best OS ever so I can run the all new DOOM95 and QUAKE when it comes. Also to id. |
| Base: |
: New level from scratch |
| Build time: |
Ages |
| Editor(s) used: |
DoomEd 4.2 |
| Bugs: |
None |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| How are you supposed to beat a map when you're not given any ammo? * -sargebaldy | x | | This is an entertaining, crude-looking old level. Contrary to the readme, it's fairly small. There are 130 mostly weak monsters, many of which infight, and you have a chainsaw plus absolutely masses of health, and a couple of BFGs. There's a dearth of ammo in the second half, and you'll probably end up BFG-ing chaingunners. It's marred by some stairs that are almost impossible to walk down (you bash your head) and bland, uniform textures. Very average. | x | | This has an unmarked secret exit, which therefore leads you to the same level, requiring you to do it again, for no serious reason. Garbage. printz | x |
View demonhq.txt
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