| Title: |
ADDICTIV.WAD Addictive Deathmatch Series for Doom ][, parts 1-8 (Doom ][ v1.9 required for demos) Ex |
| Filename: |
levels/doom2/deathmatch/a-c/addictiv.zip |
| Size: |
548 KB
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| Date: |
10/06/96 |
| Author: |
Iikka "Fingers" Ker„nen |
| E-mail: |
niilo.keranen@pp.inet.fi |
| Description: |
Kill your friends, laughing sadistically on their hopeless efforts when they try to escape you. Oh, almost forgot: These places look good, too!
There's three demos we recorded after 4am, when the fragfest had been going on for 8 hours or so... There's some misreacting, but who cares? :)
All you guys who read this online in the net: this is the best looking deathmatch wad you'll ever find there. I used plenty of cool 3-d effects which make these levels look more like Quake than ordinary Doom2 levels...
Yes, I HAVE Quake. Uh, well, I think some of these levels are more detailed than Quake levels, so they don't look too much like Quake after all. :) |
| Credits: |
ID (Doom2) Matthew Ayres (Waded) Colin Reed (BSP) Somebody who designed DETH TiC (What "why"? A reason is OPTIONAL) Chris Thornton (Requiem! Requiem!) Adelusion (the other author of Dystopia 3) |
| Base: |
New levels from scratch Musics from Ultimate Doom |
| Build time: |
2-6 hours per level. |
| Editor(s) used: |
Waded 1.83beta DETH for texture aligning :) BSP1.5x |
| Bugs: |
Nope. Or.. well, you can see the sky flickering in one place in the 5th level... you'll hardly ever go there, though. I couldn't fix this without reducing details which make the level so good... |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| I'm surprised this wad had no reviews considering who made it. Anyway, these are some of the best-looking levels I've seen from 1996(!), but most of them just don't flow that well in deathmatch. You might disagree though, so try it out. 4/5 | x | | Impressive architecture. | x |
View addictiv.txt
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