| Title: |
aak_waq.zip |
| Filename: |
levels/doom2/a-c/aak_waq.zip |
| Size: |
80 KB
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| Date: |
10/16/96 |
| Author: |
Andrew Kingdom |
| E-mail: |
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| Description: |
A challenging level covering a large area. Lots of monsters, weapons and powerups. Excellent views. Several puzzles. Fairly consistant and good quality. Meals provided. |
| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
    (10 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| awful | x | | not very good- doomer666 | x | | Annoying and ugly. | x | | Awful, and made worse by the over-elaborate text file (as if this was System Shock or something). The very first thing you see is a massive texture misalignment. The map is very large but boring, and the gameplay is mostly clicking switches and listening for doors to open and then running for them etc, which is dull. Has toilets = poor level. | x | | It's not so bad. | x | | Well planned map. Puzzle design. Not bad - a big map of well plotted areas. Poorly textured (tiling switches), but the author meant well. Progression becomes quite creepy too. Drab areas; I guess that's what the author intended: mech mazes, fake textures. SS Nazis - used well here, especially in areas w/ Wolf3d textures. HOWEVER: THERE'S A CRASHING BUG 'TWEEN "MAZE" AND "BALL ROOM". Save; use IDCLIP there. It would get 4/5, but it only deserves 3/5. Tough; can't recommend crashers. IC | x |
View aak_waq.txt
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