| Title: |
Wytchlight WAD |
| Filename: |
levels/doom2/v-z/wytch.zip |
| Size: |
454 KB
|
| Date: |
11/03/96 |
| Author: |
Richard Jacques |
| E-mail: |
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| Description: |
A six level wad for Doom2 (all modes of play) |
| Credits: |
All the rest of the Wytchlight Crew: Dave and Vicky for the Demos and DOOM wisdom, Jo Mills for the original Magic Circle Logo, Al for the copy of DCK (its the business) and Master Woodrow for the final Playtest. [See below - Who are Wytchlight] Also the guys who wrote the the editors and Id without whom life would be meaningless. |
| Base: |
New levels from scratch |
| Build time: |
Ages |
| Editor(s) used: |
DCK 2.2, WinDEU, Zennode |
| Bugs: |
None (well, the last level was a bit unstable in the past, but I think it's fine now.) |
| Rating: |
    (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| An above average set of maps. Nothing too special, but fun and fairly challenging. | x | | Six levels dated October 1996. Map01 is extremely (almost literally) linear; you just run forwards. Map02 is a bit better, but the levelset really gets going with Map03, which is a complete change of tack, a pretty entertaining large-scale mine with a solid monster count. Map04 is like Map02 but much bigger; Map05 is an impressively giant and non-linear cathedral; Map06 is a fun although easy large arena. If you start at Map03 it's not bad at all. | x | | fuckin awesome | x |
View wytch.txt
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