| Title: |
Gloomy dungeon |
| Filename: |
levels/doom/g-i/gloomy.zip |
| Size: |
24 KB
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| Date: |
08/16/94 |
| Author: |
Roger Musson |
| E-mail: |
e_rmwm@va.nmh.ac.uk |
| Description: |
Dark, dank passageways ... The best bit is the Great Hall, where an animated firefight should develop. |
| Credits: |
|
| Base: |
New level from scratch |
| Build time: |
8 hours or thereabouts |
| Editor(s) used: |
Mostly DoomEd; a little fixing with Deu 5.21, Reject |
| Bugs: |
(a) A few very minor texture misalignments (b) A couple of the demons aren't very aggressive |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Play is okay but not great. The architecture is mostly square-ish and bland. I'm not sure why there is a bright military-looking room in the middle of a "Gloomy Dungeon" either, but the map mostly sticks to theme. | x | | It looks suprisingly good among piles of '94 shite. Too short, though, you can complete it very quickly after grabbing only blue key. BTW, "..animated firefight should develop"? Isn't it beautiful example of newspeak? And bug with not overly agressive demons is easy to resolve - feed them with only one mars bar per day -- Brun Ohn | x | | A small, basic dungeon, not very pretty but gloomy enough. There aren't many monsters but ammo is tight early on, so conserve ammo, use infighting, and try to find that chainsaw... | x |
View gloomy.txt
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