Terravia Part 1: Assault Drop (v3.0)|
This is a fairly large level, most of which is "indoors". It's mostly fairly conventional, but there are a few fun little twists. One planned "scenery" feature didn't make it in because of the DOOM! engine's >64-2S-HOM bug, but may be added after 1.4 comes out if the engine bug is fixed as promised. See the enclosed file, BRIEFING.TXT, for more details. NOTE: This WAD comes with a set of modified weapon sprites. The new sprites are simply rotated (and sometimes flipped) versions of the existing sprites for the chaingun, shotgun, rocket launcher and plasma rifle. If you wish to use these sprites, you must unzip this archive using 'pkunzip -d'. Batch files are provided to install and remove the modified sprites. Installing the new sprites looks a little odd when you kill sergeants, but was done in order to make the armory look way cool. (And it DOES make it easier to find shotguns in the compound, too....)|
This is version 3.0 of this WAD. The armory door delay present in earlier versions has been eliminated.
The usual. The guys at iD Software, the authors of DEU and DEU-GCC, and Matt Wagner.|
New level from scratch|
Some minor cosmetic defects exist - some lower textures are not Y aligned.|
|wow... this has to be one of the worst 94 WADs i have played, you start out in a room with loads of guns then you enter a MASSIVE OPEN AREA with basically NO LIGHTING randomly placed zombiemen and a castle thing in the middle, inside you get another MASSIVE area with lights but hardly any enemies. I just gave up there cus its so bad 0/5||x|
|This is dated August 1994. It comes with an elaborate briefing and some custom graphics. There are lots of monsters but the map is no fun to play. By modern standards it's still physically large, although very undetailed - basically a lot of giant empty rooms. Despite flashes of competence it feels like a shell of a level. If you know exactly where to go, you can run to the exit and finish in less than a minute (you don't need any keys).||x|