| Title: |
"go to kill" |
| Filename: |
levels/doom2/g-i/go2kill.zip |
| Size: |
281 KB
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| Date: |
11/28/96 |
| Author: |
Michael Krause |
| E-mail: |
Michael.Krause@Koeln.Netsurf.de |
| Description: |
1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).
I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine. |
| Credits: |
ID for DOOM2. Ben Morris for DCK. Special thanks to Massimo Ciano for the great sound conversion from Quake to DOOM 2. Please check out his great WAD "castleof.wad". |
| Base: |
New level from scratch. |
| Build time: |
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| Editor(s) used: |
DCK v2.2 by Ben Morris. |
| Bugs: |
Small texture misalignments here and there, but not really noticable unless you look for them. |
| Rating: |
    (11 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Unusually well-detailed architecture for a '96 level, with good atmosphere and lighting. There are several hot fights using mostly weaker monsters, but watch out for the revenants. Also, Michael uses a lot of SW2SATYR textures, most of which are not switches, so press them all. A fun ride on UV. --Steve Duff 8/21/2003 | x | | a vary good wad | x | | This is from November 1996. It's the first level in the archive by Michael Krause, a prolific designer whose maps all had quotemarks. His last levels are from 2000. This is a detailed but mazey hotel-from-hell-styl e map with some well-chosen Quake sounds. 300+ monsters, constant action, over-reliance on trigger lines that drop walls behind you, which gets predictable. Oddly no official secrets, although there are secret bits. Good fun though. | x | | Metal/sewer themed map with nice layout and monster placement. Good sense of progress and flow. Quite doable with fast monsters. 4* | x |
View go2kill.txt
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