| Title: |
Abiosis! |
| Filename: |
levels/doom2/a-c/abiosis.zip |
| Size: |
171 KB
|
| Date: |
12/21/96 |
| Author: |
Billy Fromal |
| E-mail: |
wfromal@pinn.net |
| Description: |
A three level wad combo for Doom2. |
| Credits: |
created using WadAuthor |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
WadAuthor |
| Bugs: |
none |
| Rating: |
     (8 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| bleh ... | x | | Icon of sin in level 2????
Shit...Baa.. | x | | balls
| x | | I had mixed feelings about this one.
Gameplay is quite ok. The maps are very unlinear which was confusing sometimes.
The rooms and areas are quite large and un-detailed.
Map 03 has some serious errors like missing textures, unintended traps and a sector error. Plus, I didn't find a way out of it.
So, there are much better wads after all and you surely won't miss anything, if you don't download this one. 1.5/5 -Milian | x | | It's OK, and unjust maligned by the above comments. All the maps are fully playable and exitable, and I didn't spot any serious errors (there's a visual glitch on map01 that looks a bit odd, but not much else), so maybe what Milian is referring to are port errors. My main complaint is that the maps offer little in the way of a challenge - there's no shortage of health or ammo, and the monsters pose an inadequate threat. Overall, it's genuinely "average". | x | | After a debug phase, particulary the weird bug of the final room, I enjoyed it enough to decide to release it at DLW. What should remain is that it's very linear, and predictable. Thus, the pleasure to play was there, and I enjoyed the very simple but efficient architecture and the lighting effects. Billy had surely pleasure to do it, but didn't worry about details. It deserves to have 3 stars (I give 5 to balance) - Jive | x | | I had to use an editor to fix several errors in these maps and yet I was still unable to finish the third map because it gave me a serious mental disorder. | x |
View abiosis.txt
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