| Title: |
AXE6 |
| Filename: |
levels/doom2/a-c/axe6.zip |
| Size: |
43 KB
|
| Date: |
01/15/97 |
| Author: |
Anthony Connor. |
| E-mail: |
aconnor@zeta.org.au |
| Description: |
|
| Credits: |
ID Software - The creaters of DOOM, Myself, My Friends, My computer. Vanessa. My God, My modem. Politicians.......NOT
================================================================ |
| Base: |
New level from my Minds eye. |
| Build time: |
|
| Editor(s) used: |
DEU1, Wad1to2, BSP, The mighty DCK 2.2 |
| Bugs: |
None. Maybe Slow on anything less than 486 dx 33 |
| Rating: |
    (6 votes)
|
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Groovy. A lot of nice battle violence, plus an absolutely ingenious place where they've hidden the red door. | x | | This is dated December 1996. It's a modest, entertaining knockabout level, basically an arena with teleporting monsters that come at you in three waves. There's a clever bit with the red door, which is hidden behind a lift. Ends with a pretty easy cyberdemon fight (he's trapped in place and you have loads of plasma ammo). Overall you have a lot of health and munitions but it's fun for a short while - it could have done with more waves of baddies. | x | | Entertaining map typical of the Axe style, though this one is a bit shorter. After a brief, barrel-blasting opening you get dropped into an ammo-laden slime pit surrounded by an elevated ledge. Plenty of fun to be had in the shoot-em-up style that evolved in 1996 and far easier than it should be, with at least 2 soulspheres and 1 megasphere to boost your health. Looks are fairly typical for the era and it's a great 4-5 minute blast! Give it a whirl. 7/10 -Snakes | x | | fun, but slow monster teleporter | x |
View axe6.txt
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