| Title: |
House B 1.0 |
| Filename: |
levels/doom/g-i/house_b.zip |
| Size: |
208 KB
|
| Date: |
08/21/94 |
| Author: |
Stefan Gustavson |
| E-mail: |
stefang@isy.liu.se |
| Description: |
|
| Credits: |
Raphael Quinet for DEU, Per Allansson for the port of DEU to GCC and GO32, the various people having ported IDBSP to DOS, and iD software. |
| Base: |
New level from scratch. |
| Build time: |
|
| Editor(s) used: |
For level building: GCC DEU 5.21 and IDBSP. For graphics: Adobe Photoshop on a Macintosh (!), and my own tools for Unix on a Sun Sparcstation. The graphics files are untouched by Intel hands :) |
| Bugs: |
I haven't pasted the right textures onto every wall. Most large labs are just plain gray inside, but they should be more detailed. Also, quite a few places should have double roof height. Maybe later. |
| Rating: |
    (1 vote)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| The author himself summarizes this real-place DM map well. "If you have ever been to the Linkoping University, Sweden, or if you work or study here, this is a hilarious experience". If not, then there's no novelty value, which leaves one wondering: would this be fun to play DM in? Again, the author is spot on: "The design is not overly exciting for gameplay". However, the map is competently designed for its age, and the new textures are okay. Empty in SP. One secret. Meh. --2/5 | x |
View house_b.txt
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