| Title: |
Just Another Corner Of Hell v1.2 |
| Filename: |
levels/doom2/j-l/jacoh.zip |
| Size: |
53 KB
|
| Date: |
02/01/97 |
| Author: |
triple |
| E-mail: |
mpulver@psych.ut.ee |
| Description: |
Just another corner of hell. :) This level is the most wicked I have ever created. I used all my knowledge of teasing here. There are not many monsters but they sure know how to give you hell... I barely manage to make it myself. (Without help from secret areas.) |
| Credits: |
ID Software Helmer |
| Base: |
New level |
| Build time: |
Not much, not less |
| Editor(s) used: |
DeeP, WinTex |
| Bugs: |
None (drop me a message, if I'm wrong) |
| Rating: |
    (11 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| Played on Ultra Violence
Alright i suppose, not a big challenge but some nice platforming areas. Some nice secrets, not sure why he gives u a rocket launcher right at the end, and the yellow key is quite hard to reach, but ok | x | | ^ Agreed. I guess the rocket launcher is splat the three troopers at the start of level two :-} | x | | Yeah, this isn't bad. I used that rocket launcher against the final hell knight. ~Chain Mail [3/5] (10/2008) | x | | It's perfectly OK, but nothing special. Competent construction and fairly gentle gameplay. | x | | This is from January 1997. It's fun; a modest slime castle that feels larger than it is. You fight a small bunch of mostly weak monsters, and there are lots of secrets filled with health and ammo, so it's easy. As a Map01 of a megawad it would be pretty good. There's an odd emphasis on leaping and at heart it's just a good 1995 map, but I liked it. | x | | liked | x |
View jacoh.txt
|