| Title: |
CASTLE.WAD |
| Filename: |
levels/doom/a-c/castle.zip |
| Size: |
18 KB
|
| Date: |
08/22/94 |
| Author: |
Eric Wescott |
| E-mail: |
wescotte@earth.execpc.com |
| Description: |
Outside level with a small castle.. fun for deathmatchs and a sercet sniper stuff and a secret room FULL of stuff |
| Credits: |
None |
| Base: |
New level from scratch |
| Build time: |
about 3 hour |
| Editor(s) used: |
Doomed The Real Thing |
| Bugs: |
NONE |
| Rating: |
    (4 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| This level sucks! Do not get it. My sister could have done a better job. Just because you put a room full of stuff doestn't make you wad good. | x | | This level has one of the least creative names ever, along with "Dungeon" (id=5070), "Castle" (id=764, also by Eric Wescott), and "Sewer" (id=2607). This is surely a deathmatch level; there's almost no detail or gameplay, and you can just run straight to the exit. My speedrun record is three seconds. Contrary to the readme there are actually *two* secret rooms full of stuff, although with only 32 (weak) monsters your BFG will be wasted. | x | | I actually finished it in two seconds (after a few tires). 2 stars just for taking the time to texture this POS... | x |
View castle.txt
|