| Title: |
Mount Doom |
| Filename: |
levels/doom2/m-o/mountdm2.zip |
| Size: |
25 KB
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| Date: |
02/24/97 |
| Author: |
William Drummond |
| E-mail: |
ronan@digitalexp.com |
| Description: |
You must start from the bottom of the volcanic mountain and then trew it to get to top, where the exit is. |
| Credits: |
ID software, Matthew Ayres, Thomas Giboney |
| Base: |
New level from scratch |
| Build time: |
A week, on and off |
| Editor(s) used: |
DMapEdit v4.0.14 (beta) - A map editor for Doom! by Copyright (C) 1994 Jason Hoffoss |
| Bugs: |
Haven't fonund them yet |
| Rating: |
    (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| desint wad cood have used more monsters tho 3/5 | x | | A decent level that feels like the first part of a megawad; it's basically a winding corridor up through a quarry, leading to a final battle against some SS men, imps, former humans etc. Barely any Doom II features, very little challenge, a naff bit with a secret blue key, very short. Needed to be twice as long with more and tougher tough monsters. | x | | Pretty good! The end should be a baron of hell aswell. | x | | The blue key secret was ridiculous, if you have to get there to progress through the level then don't make it a secret, also there was some bugs with the yellow key door. Very easy and linear but OK for when it was made I suppose | x |
View mountdm2.txt
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