| Title: |
INSTINCT v1.0 |
| Filename: |
levels/doom2/g-i/instinkt.zip |
| Size: |
48 KB
|
| Date: |
03/06/97 |
| Author: |
Chris Warren |
| E-mail: |
rasier@hotmail.com |
| Description: |
This is my 1st attempt at making a Doom 2 level. It's a decent sized play area with a few hairy situations. I built this sucker from scratch. |
| Credits: |
Id software for some reason or another. (Can't think why!) And the guy(s?) who wrote Deu. |
| Base: |
New level from scratch |
| Build time: |
70 Years, 2 Months, 136 days, 21 hours 31 minutes 59 seconds and .8 of a millisecond... (Give or take a century) |
| Editor(s) used: |
DEUII (V1.0) |
| Bugs: |
In certain places a couple of the walls have a tiny glitch, but it is only very minor and is not really a problemo. I also couldn't get co-op or Deathmatch play to work. If someone can fix this then go ahead. Be sure to send me a copy though! |
| Rating: |
    (5 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This PWAD kind of sucks. Texturing is random and poorly done, gameplay is not particularly fun, and overall it's not that great. | x | | Top wad! | x | | Top wad indeed. | x | | Good design but bad implementation. 3/5
P.S. 37 secrets wtf? I found only one and PrBoom does not show other 36. Bad implementation. | x |
View instinkt.txt
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