| Title: |
HeXen Doom |
| Filename: |
levels/doom2/g-i/hexndm.zip |
| Size: |
16 KB
|
| Date: |
03/20/97 |
| Author: |
8130423 |
| E-mail: |
059510@rvhs.sch.edu.sg |
| Description: |
Based on the concept of interlevel teleports from HeXen |
| Credits: |
id |
| Base: |
MONSTERS.WAD for the starting room by N.R.Bonner |
| Build time: |
|
| Editor(s) used: |
WadEd and WARM (hey! the entire map is BIG!) |
| Bugs: |
None |
| Rating: |
     (3 votes)
|
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|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Hexen Doom my ass. More like Wolfenstein Doom, and not in a good way. Wolfenstein design, SS Men, sloppy item placement and an Icon of Sin at the end. By the way it replaces MAP30, not MAP01 as the textfile indicates. | x |
View hexndm.txt
|