| Title: |
Maximum Baddies Mission 1-1 |
| Filename: |
levels/doom/m-o/maxbad11.zip |
| Size: |
47 KB
|
| Date: |
09/03/94 |
| Author: |
Jeff Kendall |
| E-mail: |
kendallj@iia.org |
| Description: |
LARGE wad with several MEAN battlefields one of which is appropriately coffin shaped. Even on skill 1 you won't get lonely for baddies! |
| Credits: |
Thanks to beta testers Chris, Ivan and Sam. |
| Base: |
New level from scratch |
| Build time: |
|
| Editor(s) used: |
DEU5.21 |
| Bugs: |
Some textures not aligned, so many monsters the game may slow slightly. |
| Rating: |
    (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| "Maximum baddies" in this case means 195 baddies. It's an awful level. What little goodness it has is ruined by stupid lighting. The map has a series of square zones that have a small number of baddies, and you flick switches etc. It's arena-based. But half the level is pitch black, and the other half flashes on and off. Instant epilepsy. As a whole the level is typically crude 1994 fare, less entertaining than cutting toenails (your own). | x |
View maxbad11.txt
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