| Title: |
nosun2.WAD |
| Filename: |
levels/doom2/m-o/nosun2.zip |
| Size: |
33 KB
|
| Date: |
04/25/97 |
| Author: |
Malcolm Sailor |
| E-mail: |
sailorm@muhammad.usask.ca |
| Description: |
This is the second of a series of .wads I am making. I'm going to divide this into two parts: |
| Credits: |
Patrick Martin for testing and constructive criticism. Check out his "Blakgate.wad" It kicks ass.
Ben Morris for dck3.61 It kicks ass! I designed two maps this week that together total over 500 sectors, all thanks to his editor.
All the good wads I ever played for giving me inspiration. (Especially those mentioned above.)
John Bye for boosting my ego a little and letting me into the Black Star Coven.
Sverre Andre Kvernmo for designing the best levels ever (cabal and others, some in the master levels).
Whoever made Zennode. |
| Base: |
New level from scratch |
| Build time: |
Who knows? Its taken me months to actually finish testing it, but it didn't take all that long to build. |
| Editor(s) used: |
Dck 3.61, by far the very best editor. Try it, it kicks deus (and all the others) ass. Read the docs. |
| Bugs: |
Possibly, if you find any, email me, please! |
| Rating: |
     (4 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| nofun2. ** | x | | This is dated April 1997. It's a small, cramped, unentertaining and surprisingly easy nuclear reactor-style level. It has 39 baddies arranged so that you can blast them in the face with your double shotgun, often without having to break cover. Within a few months the same author raised his game and started churning out the excellent CHORD levels, so either he stole somebody's soul or he had some kind of brainwave, I dunno. | x | | fun '97 map | x |
View nosun2.txt
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