| Title: |
Chaos Total 3 |
| Filename: |
levels/doom2/a-c/chtotal3.zip |
| Size: |
67 KB
|
| Date: |
04/27/97 |
| Author: |
David Schaeling |
| E-mail: |
david@burk.muc.de |
| Description: |
big, difficult, ..., super |
| Credits: |
id, dck, my brothers Tim and Boris (demo3 and demo1) |
| Base: |
New level from scratch |
| Build time: |
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| Editor(s) used: |
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| Bugs: |
No |
| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| So nice ...!! | x | | I haven't played the other two Chaos Total levels. This gets off to a poor start, with a texture error right in front of you. It doesn't get much better after that - there's a maze with SS soldiers, and it all feels like a bog-standard 1995-era "my first level". There's one decent courtyard and the final battle is fun if you release all the monsters at once, but it's not really worth slogging through the level to get there. | x | | Design of this WAD is rather crazy which is a good thing as it gives this level indeed a touch of chaos. It's rather confusing not to say pleasantly surprising as enemies keep on attacking even in areas you thought you had cleared already. **** | x | | fun '97 map, get ssg first, don't miss plasma secret | x |
View chtotal3.txt
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