| Title: |
INSANITY |
| Filename: |
levels/doom2/g-i/insanity.zip |
| Size: |
135 KB
|
| Date: |
05/01/97 |
| Author: |
Chris Lloyd |
| E-mail: |
lloyd@hkustasa.hku.hk |
| Description: |
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| Credits: |
Jason Hoffoss writer of Dpamedit |
| Base: |
New levels from scratch |
| Build time: |
|
| Editor(s) used: |
Dmapedit |
| Bugs: |
Wierd sky shimmer in the outside area. I think this is a doom error. There appears to be nothing wrong with the map. |
| Rating: |
     (3 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| First map, it's only 1 map, map01. Maybe the author wasn't satisfied with his first attempts and try to make it a jokewad. Don't know. It's oversized, underdetailed, unusual wall textures, mazes, confusing route and most of the time you're trying to find your way instead of action. But there's a route and has here and there some original ideas. 2/5 coldfusio | x | | This is from April 1997. It is Map01. It's a town/city-style map, with some simple architecture. It's reminded me a bit of "Ant Attack". The level is very mazey at times; the first half is decent, but the mazey second half is dire. In the end I got stuck at the bit with the plasma rifle - you can get it, but you're trapped - and decided not to bother any more with the level. | x |
View insanity.txt
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