| Title: |
Rat in a Maze |
| Filename: |
levels/doom/0-9/21ratmaz.zip |
| Size: |
104 KB
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| Date: |
09/04/94 |
| Author: |
David Priddy: davidp@feenix.metronet.com |
| E-mail: |
davidp@feenix.metronet.com |
| Description: |
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| Credits: |
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| Base: |
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| Build time: |
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| Editor(s) used: |
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| Bugs: |
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| Rating: |
     (6 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Only download if you like low detailed maze levels! | x | | One of the least promising level names evah, and the author spells "alot" as one word, which is a bad sign. But the level isn't as bad as I expected, although it is nonetheless a big maze. But the author has put enough thought into height variations, lighting etc for it to be quite atmospheric (it reminds me of Time Bandits or the ancient ZX Spectrum game Gyron for some reason). It surprised me, although it's still fairly trivial. | x | | classic | x | | Not bad. | x | | 2/5 I like the design. It's a multi-tiered maze, using height to differentiate between pathways. The gameplay brings switch-hunting to a whole new level. You find one, you hit it, then you navigate the maze to see what cranny you opened up. Some switches are behind secret doors and some open up areas within secrets. Few of the secrets are obvious, making for tedious backtracking that sapped my will to play. I like the concept, but I despise the execution. - KMX E XII | x |
View 21ratmaz.txt
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