| Title: |
Satan's Workshop v1.3f |
| Filename: |
levels/doom2/s-u/satanv13.zip |
| Size: |
78 KB
|
| Date: |
05/16/97 |
| Author: |
Brian English aka "Captain Camshaft" |
| E-mail: |
camshaft@buffnet.net |
| Description: |
(See below) |
| Credits: |
The crew at id, natch... Jeff Naab (for playtest & fragbait chores :) ) Hank Leukart for "The DOOM Hacker's Guide" and the DOOM FAQ, or course... Matt Fell for the DOOM Specs Antony Burden for DETH |
| Base: |
Modified v1.2 (STNSWRKS.WAD) |
| Build time: |
|
| Editor(s) used: |
DoomCAD v5.1, IDBSP v1.1 beta (V1.1) Updated with DETH v3.90, v3.92 and ZenNode v0.98a |
| Bugs: |
None. |
| Rating: |
     (5 votes)
|
|
|
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
|
|
Reviews:
| good level not to bat monster placemint but a little to dark it was good for its time 4/5 | x | | This is a solid map, although it feels older than 1997. In fact it feels like a good Doom 1 map from 1995. It has a dark crate maze, lots of Doom 1 textures, and the gameplay is mellow. You will not run out of health or ammo. Apart from the dark crate maze (albeit that there's a hidden light switch) the level is very likeable in and old-fashioned way. If it was released tomorrow as a retro level it would attract good reviews. There's a bug that can trap you in the exit room, though. | x | | In fact there isn't a bug that can trap you in the exit room. And it's not the exit room. The procedure for getting the yellow key is the level's biggest failing; you have to flick an unmarked and unexceptional computer panel, and then turn around to see a silent door. And once you grab the yellow key, if you step forward slightly you are transported to inescapable death. The whole rigmarole lets the level down, and I dock a point because of it. | x | | In this version, I'd set the offset on that panel switch to try to make it stand out more. I agree the yellow key strategy was a bit convoluted. I was aiming for more challenge than just a pile of monsters.
I did warn people in the spoilers about the yellow key. I was hoping that people would notice that one of the computer alcoves in that lab was empty and used the same floor texture as the space behind the yellow key. :)
Brian English, 2/7/08 | x | | fun '97 map, don't miss the light switch in the dark room | x |
View satanv13.txt
|