You find yourself in a dark cave facing a large castle. Don't stare too long, though, or you will die. |
Once inside the castle, you must fight your way from room to room and find the switches that will let you escape.
This is the second level I have done, but the first was rather basic. This level was designed mainly for a single player. I have not tried this level in cooperative or deathmatch modes, but it should work.
Please send comments/suggestions to the above e-mail address.
New level from scratch|
There are a couple of texture glitches when used with 1.2, and only a minor one that I saw with 1.6|
|Some flaws but a nice level nonetheless. -riki||x|
|This is another early castle level, one of many. It illustrates why castle levels were so popular; they were easy to design. This level has a square layout with lots of square undetailed rooms. There's a throne, but no toilets. It's middlingly-sized, with 100 monsters. The grid-like layout and uniform stone textures are at least not eye-gouging. But it plays like a Doom version of a text adventure (GO NORTH, GO NORTH, GO EAST etc).||x|