Title:
Istanbul (ISTNBUL.WAD)
Filename:
levels/doom2/g-i/istnbul.zip
Size:
378 KB
Date:
06/02/97
Author:
Chris Mead
E-mail:
pezman@teleport.com
Description:
Four levels beginning in the early dawn in an Arabian/Greco- Roman style.
Credits:
Robert Berkowitz for Enter Night (EntrNite.WAD) for the arch concept and general mood inspiration, and Derrick McKay for the transparent doors in One to Die For (12die4.wad).
Base:
New levels from scratch
Build time:
About three weeks
Editor(s) used:
Hellmaker
Bugs:
None you should see.
Rating:
(12 votes)
Supported mirrors:
Unsupported mirrors:
/idgames protocol:
View istnbul.txt
===========================================================================
Title : Istanbul (ISTNBUL.WAD)
Date Finished : 6/2/97
Author : Chris Mead
Email Address :pezman@teleport.com
Other Files By Author :Pamplona (pamplon.wad), Vista (vista.wad)
Misc. Author Info : I really should be studying instead of playing Doom.
Description : Four levels beginning in the early dawn in an Arabian/Greco- Roman style.
Additional Credits to : Robert Berkowitz for Enter Night (EntrNite.WAD) for the arch concept and general mood inspiration, and Derrick McKay for the transparent doors in One to Die For (12die4.wad).
===========================================================================
* Play Information *
Map # : Maps 1-4 (For DOOM II only)
Single Player : Yes
Cooperative 2-4 Player : Yes (untested)
Deathmatch 2-4 Player : Yes (untested)
Difficulty Settings : Yes
New Sounds : No
New Music : No
New Graphics : No
Demos Replaced : None
* Construction *
Base : New levels from scratch
Build Time : About three weeks
Editor(s) used : Hellmaker
Known Bugs : None you should see.
May Not Run With... : a commodore vic 20
* Copyright / Permissions *
Authors are encouraged to use this level as a base to build additional
levels.
You may do whatever you want with this file.
Other:
I hope I've made it obvious that some of the bars are doors- but there's always a few people who won't try to open them 'cause it's almost impossible to make doors you can see through.
I think you'll like these levels... Let me know if you think they're too hard or too easy or if you have any suggestions for better play.