| Title: |
kill_z10.zip |
| Filename: |
levels/doom2/j-l/kill_z10.zip |
| Size: |
1168 KB
|
| Date: |
06/09/97 |
| Author: |
MAY NOT use these wads as a base to build additional levels, without written permission.
You |
| E-mail: |
IconDon@aol.com |
| Description: |
A mini episode consisting of seven large maps. Story line ...... there is none! Just original DOOM fun .... "KILL or be KILLED". Nothing fancy, only well constructed maps with attention to texture alignment and error free wads. Designed for serious Doomer's and those who appreciate an infinitety for perfection. |
| Credits: |
id Software, Ben Morris and Zerius Development, Colin Reed, Jens Hykkeldjerg, Olivier Montanuy, Rickey Glisson, Marie Howard, Sal Santora, John Flanagan, Joe Ristuccia, Scotty Ray Warren (Where are you Scotty Ray?), Chris Torgersen, Bob Raganess, David W. Keefer, "Zink The Dink" (THANX ZD!), and the "Unknowns" that inspired me. "Thanx!" |
| Base: |
Scratch |
| Build time: |
700+ hrs. (including testing & modifications) |
| Editor(s) used: |
DCK22: Doom Construction Kit v2.2 / Ben Morris & Zerious Devlopment Wintex42: Windows texture editor v4.2 / Olivier Montanuy RMB30: Reject Map Builder v3.0 / Jens Hykkeldjerg Paint Shop Pro v3.0: Image editor / JASC EnDoomer: End DOOM editor v1.0.1 / Zink The Dink |
| Bugs: |
None known. |
| Rating: |
    (14 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| Hey! Who doesn't appreciate "an infinitety for perfection"? | x | | solid levels, but gameplay little boring and these new sounds... is just awful. ** | x | | Awesome and big maps from '96. I didn't play from pistol start, except map01 | x |
View kill_z10.txt
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