| Title: |
Well slap me silly then! |
| Filename: |
levels/doom2/v-z/wellslap.zip |
| Size: |
17 KB
|
| Date: |
06/14/97 |
| Author: |
Der Teufel |
| E-mail: |
dlantz@algonet.se |
| Description: |
It's small. It's fairly hard. I made it with 50-70% health whenever I played it. It hasn't got any fantastic design...it only took me 2 hours to create...enjoy or don't enjoy. |
| Credits: |
No one! No one at all! Hahahaaaa!!! Eh...hehee... |
| Base: |
Scratch. |
| Build time: |
2 hours I think...20 minutes playtesting too... |
| Editor(s) used: |
DoomEd by Geoff Allan, and Doom BSP by Colin Reed. |
| Bugs: |
They are unknown too me...if you find any, guess what? Mail me. |
| Rating: |
     (2 votes)
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Supported mirrors:
Unsupported mirrors:
/idgames protocol:
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Reviews:
| This is dated June 1997. It was made in two hours by a 15-year-old boy. Surprisingly it's just about decent; you fight 89 monsters (mostly imps) in an undetailed series of square sandstone rooms, but it moves along brisky with minimal fecking around. Loses a few points for a pointless, inescapable "floating in the air" trap and for the yellow key crusher trap, both of which are unguessable in advance, alone again or. | x | | I played it | x |
View wellslap.txt
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